Abstract:Humans constantly reason about 3D proximity, the relations between their body and surrounding objects, to guide perception and action in daily life. Whether multimodal large language models (MLLMs) can perform such embodied 3D reasoning remains unclear. To this end, we introduce EgoProx, a benchmark for egocentric 3D proximity reasoning. We organize our tasks along a cognitive chain, covering intention, exploration, exploitation, and chain-of-actions reasoning. We also design an agent based data engine that produces diverse and consistent QA pairs at scale. We benchmark prevailing MLLMs on EgoProx and conduct additional analyses with dataset specific and task specific instruction tuning. We observe large cross-domain gains, indicating that current MLLMs contain some spatial knowledge; however, they still struggle to effectively leverage it for spatial reasoning VQA.
Abstract:Video spatial reasoning requires accumulating viewpoint-dependent evidence over time while retaining information useful to the question being asked. Existing spatial video-language models improve geometric perception and long-range context modeling, but often treat memory as a generic temporal cache, which can introduce redundant or irrelevant geometry and weaken long-horizon reasoning. We propose \textbf{\ours}, a question-guided geometric memory framework for video spatial reasoning. \ours injects camera-conditioned geometry into visual tokens and maintains two complementary memories: a Fine-Grained Context Bank for recent dense features and camera states, and a Semantic-Geometric Evidence Bank for compact long-range evidence. Each candidate frame is scored by the product of Q-Former-based question relevance and novelty with respect to the retained bank; this score is stored and reused during reading, while a capacity-based replacement rule keeps the bank compact. During reasoning, both memories are read before update and adaptively fused with the current frame representation. Experiments on VSI-Bench and VSTI-Bench show that \ours achieves state-of-the-art performance among evaluated spatial reasoning models, validating the effectiveness of question-guided geometric memory. Ablations further verify the contribution of the proposed evidence scoring mechanism.
Abstract:Panoptic segmentation requires the simultaneous recognition of countable thing instances and amorphous stuff regions, placing joint demands on long-range context modelling, multi-scale feature representation, and efficient dense prediction. Existing convolutional and transformer-based methods struggle to satisfy all three requirements concurrently: convolutional architectures are limited in their capacity to model long-range dependencies, while transformer-based methods incur quadratic computational cost that is prohibitive at high resolutions. In this paper, we propose MambaPanoptic, a fully Mamba-based panoptic segmentation framework that addresses these limitations through two principal contributions. First, we introduce MambaFPN, a top-down feature pyramid that leverages Mamba blocks to generate globally coherent, multi-scale feature representations with linear computational complexity. Second, we adopt a PanopticFCN-style kernel generator that produces unified thing and stuff kernels for proposal-free panoptic prediction, enhanced by a QuadMamba-based feature refinement module applied at multiple network stages. Experiments on the Cityscapes and COCO panoptic segmentation benchmarks demonstrate that MambaPanoptic consistently outperforms PanopticDeepLab and PanopticFCN under comparable model sizes, and matches or surpasses Mask2Former on Cityscapes in PQ and AP while requiring fewer parameters.
Abstract:Humanoid robots have demonstrated impressive motor skills in a wide range of tasks, yet whole-body control for humanlike long-time, dynamic fighting remains particularly challenging due to the stringent requirements on agility and stability. While imitation learning enables robots to execute human-like fighting skills, existing approaches often rely on switching among multiple single-skill policies or employing a general policy to imitate input reference motions. These strategies suffer from instability when transitioning between skills, as the mismatch of initial and terminal states across skills or reference motions introduces out-of-domain disturbances, resulting in unsmooth or unstable behaviors. In this work, we propose RPG, a hybrid expert policy framework, for smooth and stable humanoid multi-skills transition. Our approach incorporates motion transition randomization and temporal randomization to train a unified policy that generates agile fighting actions with stability and smoothness during skill transitions. Furthermore, we design a control pipeline that integrates walking/running locomotion with fighting skills, allowing humanlike long-time combat of arbitrary duration that can be seamlessly interrupted or transit action policies at any time. Extensive experiments in simulation demonstrate the effectiveness of the proposed framework, and real-world deployment on the Unitree G1 humanoid robot further validates its robustness and applicability.
Abstract:The integration of imitation and reinforcement learning has enabled remarkable advances in humanoid whole-body control, facilitating diverse human-like behaviors. However, research on environment-dependent motions remains limited. Existing methods typically enforce rigid trajectory tracking while neglecting physical interactions with the environment. We observe that humans naturally exploit a "weightless" state during non-self-stabilizing (NSS) motions--selectively relaxing specific joints to allow passive body--environment contact, thereby stabilizing the body and completing the motion. Inspired by this biological mechanism, we design a weightlessness-state auto-labeling strategy for dataset annotation; and we propose the Weightlessness Mechanism (WM), a method that dynamically determines which joints to relax and to what level, together enabling effective environmental interaction while executing target motions. We evaluate our approach on 3 representative NSS tasks: sitting on chairs of varying heights, lying down on beds with different inclinations, and leaning against walls via shoulder or elbow. Extensive experiments in simulation and on the Unitree G1 robot demonstrate that our WM method, trained on single-action demonstrations without any task-specific tuning, achieves strong generalization across diverse environmental configurations while maintaining motion stability. Our work bridges the gap between precise trajectory tracking and adaptive environmental interaction, offering a biologically-inspired solution for contact-rich humanoid control.
Abstract:User behavior sequence modeling plays a significant role in Click-Through Rate (CTR) prediction on e-commerce platforms. Except for the interacted items, user behaviors contain rich interaction information, such as the behavior type, time, location, etc. However, so far, the information related to user behaviors has not yet been fully exploited. In the paper, we propose the concept of a situation and situational features for distinguishing interaction behaviors and then design a CTR model named Deep Situation-Aware Interaction Network (DSAIN). DSAIN first adopts the reparameterization trick to reduce noise in the original user behavior sequences. Then it learns the embeddings of situational features by feature embedding parameterization and tri-directional correlation fusion. Finally, it obtains the embedding of behavior sequence via heterogeneous situation aggregation. We conduct extensive offline experiments on three real-world datasets. Experimental results demonstrate the superiority of the proposed DSAIN model. More importantly, DSAIN has increased the CTR by 2.70\%, the CPM by 2.62\%, and the GMV by 2.16\% in the online A/B test. Now, DSAIN has been deployed on the Meituan food delivery platform and serves the main traffic of the Meituan takeout app.
Abstract:Reward factorization personalizes large language models (LLMs) by decomposing rewards into shared basis functions and user-specific weights. Yet, existing methods estimate user weights from scarce data in isolation and as deterministic points, leading to inaccurate and unreliable inference. We introduce Variational Reward Factorization (VRF), an uncertainty-aware framework that represents each user's preferences as a variational distribution in a shared preference space. VRF infers user distributions via a variational encoder, derives weights through Wasserstein distance matching with shared probabilistic bases, and downweights uncertain estimates through a variance-attenuated loss. On three benchmarks, VRF outperforms all baselines across seen and unseen users, few-shot scenarios, and varying uncertainty levels, with gains extending to downstream alignment.
Abstract:Analog beamforming holds great potential for future terahertz (THz) communications due to its ability to generate high-gain directional beams with low-cost phase shifters. However, conventional analog beamforming may suffer substantial performance degradation in wideband systems due to the beam squint effect. Instead of relying on high-cost true-time delayers, we propose an efficient six-dimensional movable antenna (6DMA) architecture to mitigate the beam-squint effect. In particular, we study a wideband wide-beam coverage problem in this paper, aiming to maximize the minimum beamforming gain over a given range of azimuth/elevation angles and frequencies by jointly optimizing the analog beamforming vector, the MA positions within a two-dimensional (2D) region, and the three-dimensional (3D) rotation angles of the antenna array. However, this problem is non-convex and intractable to solve optimally due to the coupling of the spatial and frequency domains and that of the antenna weights, positions and rotation. To tackle this problem, we first derive an optimal solution to it in a special case with azimuth or elevation angle coverage only. It is shown that rotating a uniform linear array (ULA) is sufficient to achieve global optimality and eliminate beam-squint effects. While for other general cases, an alternating optimization (AO) algorithm is proposed to obtain a high-quality suboptimal solution, where the antennas' beamforming weights, positions, and rotation angles are alternately optimized by combining successive convex approximation (SCA), sequential update with Gibbs sampling (GS), and hybrid coarse- and fine-grained search. Simulation results demonstrate that our proposed scheme can significantly outperform conventional antenna arrays without antenna movement or rotation, thus offering a cost-effective solution for wideband transmission over THz bands.
Abstract:Drone detection is pivotal in numerous security and counter-UAV applications. However, existing deep learning-based methods typically struggle to balance robust feature representation with computational efficiency. This challenge is particularly acute when detecting miniature drones against complex backgrounds under severe environmental interference. To address these issues, we introduce UAV-DETR, a novel framework that integrates a small-target-friendly architecture with real-time detection capabilities. Specifically, UAV-DETR features a WTConv-enhanced backbone and a Sliding Window Self-Attention (SWSA-IFI) encoder, capturing the high-frequency structural details of tiny targets while drastically reducing parameter overhead. Furthermore, we propose an Efficient Cross-Scale Feature Recalibration and Fusion Network (ECFRFN) to suppress background noise and aggregate multi-scale semantics. To further enhance accuracy, UAV-DETR incorporates a hybrid Inner-CIoU and NWD loss strategy, mitigating the extreme sensitivity of standard IoU metrics to minor positional deviations in small objects. Extensive experiments demonstrate that UAV-DETR significantly outperforms the baseline RT-DETR on our custom UAV dataset (+6.61% in mAP50:95, with a 39.8% reduction in parameters) and the public DUT-ANTI-UAV benchmark (+1.4% in Precision, +1.0% in F1-Score). These results establish UAV-DETR as a superior trade-off between efficiency and precision in counter-UAV object detection. The code is available at https://github.com/wd-sir/UAVDETR.
Abstract:Material awareness can improve robotic navigation and interaction, particularly in conditions where cameras and LiDAR degrade. We present a lightweight mmWave radar material classification pipeline designed for ultra-low-power edge devices (TI IWRL6432), using compact range-bin intensity descriptors and a Multilayer Perceptron (MLP) for real-time inference. While the classifier reaches a macro-F1 of 94.2\% under the nominal training geometry, we observe a pronounced performance drop under realistic geometry shifts, including sensor height changes and small tilt angles. These perturbations induce systematic intensity scaling and angle-dependent radar cross section (RCS) effects, pushing features out of distribution and reducing macro-F1 to around 68.5\%. We analyze these failure modes and outline practical directions for improving robustness with normalization, geometry augmentation, and motion-aware features.